Tuesday, October 26, 2010

Q2 - Week 4

I did a push and pull animation interacting with an object. Marketing, since we didnt get to present, we were told to post in the forum and have a discussion there.

Tuesday, October 19, 2010

Q2 - Week 3

For marketing, I modeled out the rage quit logo. At first, I wasn't sure how to tackle this but I went ahead and did whatever. Turned out better than I expected.

For animation, I had to clean up the dodge roll. I tried a new rig for better facials and cleaner cogs. At the recovery stage in the dodge roll, I ran into a problem where the limbs would spaz out. Took me awhile to figure out what was wrong. Something about the rotation that is being used along the animation overtime jack things up I think.

Tuesday, October 12, 2010

Q2 - Week 2

For animation we were tasked to do 2 animation cycles that was given to us. I choose to do the dodge roll first with the rig that chase suggested. The dodge roll was a lot harder than I expected. Getting the foward step and aligning the legs was some what difficult. I decided to skip the graph editor and just go ahead and plot the keyframes to save time. After several hours of messing with the dodge roll, I manage to get him to roll but his arms was slightly difficult to manipulate, I went ahead and skipped it when I realized you can't rotate the arm in anyway to raise or lower the elbow unless you move it back and forth.

For marketing we had to do a storyboard for animating the logo. I think I might've misinterpret the instructions but I came up with 10 sec or so storyboard for the logo.